A "little" adventure/exploration/collectathon game I've been working on in GB Studio.
"W A S D" or the arrow keys to move around, "Z" to interact with things, "Enter" to bring up the "Menu".
On "Restart" you keep all your items. In case you... "die" ;)
There will be 1 "optional" item to collect in each chapter. it's well hidden but collecting 100% of all items will unlock the true ending (When it's done that is). Chapter 1 and 2 has an optional "item" at the moment. Chapter 2 is almost complete as of 0.9.7.
I hope you enjoy.
Giving the "bearded old man" the "item" before speaking to him can apparently soft-lock the game. Possibly fixed in 0.9.7? Cannot reproduce.
Some kind of bug with the software is causing corruption in one of the sprites, I have to manually change the name of the sprite and update it everywhere in the game to keep it from corrupting, let me know if this still happens somewhere.
0.9.7.2 adds a prologue to explain the story a little. And fixes corrupt sprites.