Controls:

"W A S D" or the "arrow keys" to move around, "Z" or "NumPad Del" to interact with things, "Enter" or "NumPad Enter" to bring up the "Menu" and "X" or "NumPad 0" to go back in the menu.

On "Restart" you keep all your items. In case you... "die" ;)

About the Game:

A "little" adventure/exploration/collectathon/classic "point & click" game without any "pointing and clicking" (Except the menus) I've been working on in GB Studio.

A * new * mechanic has been added to the game:  Map % Explored!

The * new * Menu has a section for tracking exploration in each chapter. It only works for Chapter 1 right now and there are 10 "things" to find for 100%. It does not count the items you collect.

The game will be split up into 4 Chapters, each with their own "Theme" sort of. As of the latest version only chapter 1 and 2 is available. Chapter 2 can be completed but it's not finished yet.

Now, I'm not a storyteller so don't expect anything that makes any sense here. This all comes from an autistic mind, mind you.

I hope you enjoy.

Known Bugs:

The new menu might get a little bugged sometimes, but I think it's mostly fixed.

Change Log:

v0.9.8.1. Fixes a bunch of bugs and a corrupt sprite issue.

v0.9.9.1. Overhauled Chapter 1 and added lots of extra dialogue, alot of graphics changes and tweaks. And maybe a new secret to find ;). Chapter 2 has been enabled but still needs some work while I overhaul it with new features from the new build of GB-Studio. There's also a new Menu with separate chapter inventories as well as a menu that tells you your completion percent!

v0.9.9.2. Extra item to collect in Chapter 1 and quite alot of bugfixes for the 100% tracker, it displayed 0% in some cases... Ooops. Also added a download for the rom file.

v1.2. Chapter 1 NPC's no longer repeat the same dialogue and might say something different when talked to again, they also won't hand out quest items willy nilly. You will have to really explore to progress! A few things tweaked and some bug fixes. The new map in the inventory shows an X where you start from. It doesn't track your position.

Install instructions

Down below is the actual Rom file of my game, it can be downloaded and played in an emulator of your choice, or put on a flash-cart. If it doesn't work you may have to unpack the zip file.

Download

Download
The Legend of the Mist Prince (U) (V1.0).zip 103 kB

Development log

Comments

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Can't find the link to download. Such a great game. :(

It only works in a browser, unless you mean the rom file? Thank you. 

Yes, I meant the rom file.

You'll find a download button on the page now. :)

OMG! Thanks!

I found your game when I was looking for inspirations for GBJAM. I love the sprites animations. I am especially impressed by the shrinking and walking in water. I guess you just made the trees much better to give the impression of shrinking. But I have no idea how you make the effect of walking in water. Thanks for sharing the game. Keep up the work!!!

Yes the trees are just up-scaled so that 1 pixel is 4.For the water it's a simple trigger that changes the player sprite and speed when you touch the water, and changes it back when you touch land. Thank you for playing :)

One of my favourite things Iv'e played since getting into GBStudio. Been in a slump the last few weeks trying to work out what I want to make for my second game, playing this has done wondering for my drive and motivation.

Tis a big inspiration dude, keep up the great work and thanks a bunch.

(+1)

Glad to hear it! Thank you and good luck :)

Is the cloud hopping after getting all 8 acorns chapter 2? (it currently only has a looping route (with creature that can't be followed) and a suicidal nothing-to-land-on route)

No it will tell you when chapter 2 starts. There is a solution if you use what you learned ;)

it took me a while, the wind spot felt a bit more narrower than the other two I had encountered.

I will rework that whole idea asap. It's all work in progress and my ideas are a little all over the place sometimes. Feedback is always appreciated!

giving old man the GPS before speaking with him has caused the game to lock up.

I had that bug once, can't reproduce it. Don't know how to fix it ლ(ಥ Д ಥ )ლ

Really cool game! I really like the idle animations of the actors, as it makes the scene feel more alive. The font style is interesting, but maybe a bit hard to read. All in all it looks really good so far! ;)

Thank you! I'll try to improve the font a bit, any letters in particular?

I would look into the alignment of the capital and non-capital letters, it seems like they aren't on the same 'level' / height.

The alignment was intentional to make it stand out, but maybe I need to rethink that design choice ( ͡° ͜ʖ ͡°)