Controls:

"W A S D" or the "arrow keys" to move around, "Z" to interact with things, "Enter" to bring up the "Menu".

On "Restart" you keep all your items. In case you... "die" ;)

About the Game:

A "little" adventure/exploration/collectathon game I've been working on in GB Studio.

There is 1 "optional" item and hidden room (With the letter "R" in it) to find in each chapter. It's fairly well hidden but collecting 100% of all items and finding all the rooms will unlock the true ending (When it's done that is). The game is split up into 4 Chapters, each with their own "Theme" sort of. As of the latest version only chapter 1 and 2 is available. More to come, in time.

Now, I'm not a storyteller so don't expect anything that makes any sense here. This all comes from an autistic mind, mind you.

I hope you enjoy.

Known Bugs:

Some kind of bug with the software is causing corruption in one of the sprites, let me know if this still happens somewhere. You'll know what it is when you see it.

Change Log:

v0.9.8. Adds an overhauled map for Chapter 1, Chapter 2 is now fully playable but missing a few things. Alot, and I mean ALOT of minor graphics changes.

v0.9.8.1. Fixes a bunch of bugs and a corrupt sprite issue.

Development log

Comments

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I found your game when I was looking for inspirations for GBJAM. I love the sprites animations. I am especially impressed by the shrinking and walking in water. I guess you just made the trees much better to give the impression of shrinking. But I have no idea how you make the effect of walking in water. Thanks for sharing the game. Keep up the work!!!

Yes the trees are just up-scaled so that 1 pixel is 4.For the water it's a simple trigger that changes the player sprite and speed when you touch the water, and changes it back when you touch land. Thank you for playing :)

One of my favourite things Iv'e played since getting into GBStudio. Been in a slump the last few weeks trying to work out what I want to make for my second game, playing this has done wondering for my drive and motivation.

Tis a big inspiration dude, keep up the great work and thanks a bunch.

(+1)

Glad to hear it! Thank you and good luck :)

Is the cloud hopping after getting all 8 acorns chapter 2? (it currently only has a looping route (with creature that can't be followed) and a suicidal nothing-to-land-on route)

No it will tell you when chapter 2 starts. There is a solution if you use what you learned ;)

it took me a while, the wind spot felt a bit more narrower than the other two I had encountered.

I will rework that whole idea asap. It's all work in progress and my ideas are a little all over the place sometimes. Feedback is always appreciated!

giving old man the GPS before speaking with him has caused the game to lock up.

I had that bug once, can't reproduce it. Don't know how to fix it ლ(ಥ Д ಥ )ლ

Really cool game! I really like the idle animations of the actors, as it makes the scene feel more alive. The font style is interesting, but maybe a bit hard to read. All in all it looks really good so far! ;)

Thank you! I'll try to improve the font a bit, any letters in particular?

I would look into the alignment of the capital and non-capital letters, it seems like they aren't on the same 'level' / height.

The alignment was intentional to make it stand out, but maybe I need to rethink that design choice ( ͡° ͜ʖ ͡°)

*Updated* First chapter officially done with a master quest added to progress to chapter 2, chapter 2 still under construction so expect missing content. -RBC