It's been a while...

So basically, I got a bit fed up with GB-Studio and decided to try some other game engines.
This did not go well and I decided to go back to GB-Studio. Give it a second chance as they say.
I've had to struggle a bit with the limitations and I had to redraw a lot of sprites and tiles.
I also decided instead of 250 MILLION individual screens it's better to group a bunch together.
This made the limitations worse but I've been working around them. And still managed to fill the screens with stuff.
The map system is broken until I can come up with a good idea to set the map marker accurately. Maybe just a big trigger on each coordinate, this might lag the game.
There is less map to explore until I get more screens done, I may have to redo some of them completely cause the tiling program I used has put a bunch of unnecessary "unique" tiles all over the place. (It could also be my fault, but it's probably the program, yeah, definately the program.
Files
The "New" Story of the Mist Prince
Status | In development |
Author | RainBowChild |
Genre | Adventure |
Tags | 8-Bit, Exploration, Fantasy, Female Protagonist, Game Boy, gb-studio, Pixel Art, Retro, Singleplayer, Walking simulator |
More posts
- Back in business baybi!Dec 20, 2023
- The new map.Jun 09, 2022
- Version 4.2!Aug 21, 2021
- The Legend of the Mist Prince 4.0!Aug 19, 2021
- The Legend of the Mist Prince v1.2!Apr 19, 2020
- Good news! And some not so good news...Dec 02, 2019
- Sad news...Sep 16, 2019
- The Legend of the Mist Prince v0.9.6.1Aug 01, 2019
- The Legend of the Mist Prince v0.9.1Jul 21, 2019
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