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Looks great!  You've got a big map set up already!  Can't wait to play the finished version.  

Feedback when taking damage is a bit tame.  I died without realizing a crab was hurting me.

Love the artwork and feel so far!  Good luck!

Is the current version available for download? I'd love to try it on a Gameboy, but there's only the web version on the page?

Nope, but you can download the prequel: "Wenny's Halloween Quest" It's on my page

Aw. Hope that'll change at some point. I'll check out Wenny for the time being though^^

looks great

I know this is a stupid question, but how did you make the character portraits appear on dialogue boxes?

It's a feature in GB-Studio 2.0 Beta5. "Text: Display Dialogue" has an option at the bottom for avatars.

Man it is a really nice game but I am stuck, I am sure I have explored the whole map and I can not find the damn kid! what am I doing wrong? is it the guy on the island?

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There are only 9 places to search (for now), Maybe you missed something at the castle? If you watch the prologue you'll see what the prince looks like ;D

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This game is looking amazing so far, especially the art! It's a wonderful style with some very cute poses on the characters.  I found it while looking for games that people have made with GBstudio to find inspiration for my own project. I look forward to seeing more of this!

I want to download the v1.2 rom, but the only download link gives me the v1.0 version. Could you help me?

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The artwork in your games is an inspiration. I love the attention to detail and polish of the animation.

Can't find the link to download. Such a great game. :(

It only works in a browser, unless you mean the rom file? Thank you. 

Yes, I meant the rom file.

You'll find a download button on the page now. :)

OMG! Thanks!

I found your game when I was looking for inspirations for GBJAM. I love the sprites animations. I am especially impressed by the shrinking and walking in water. I guess you just made the trees much better to give the impression of shrinking. But I have no idea how you make the effect of walking in water. Thanks for sharing the game. Keep up the work!!!

Yes the trees are just up-scaled so that 1 pixel is 4.For the water it's a simple trigger that changes the player sprite and speed when you touch the water, and changes it back when you touch land. Thank you for playing :)

One of my favourite things Iv'e played since getting into GBStudio. Been in a slump the last few weeks trying to work out what I want to make for my second game, playing this has done wondering for my drive and motivation.

Tis a big inspiration dude, keep up the great work and thanks a bunch.

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Glad to hear it! Thank you and good luck :)

Is the cloud hopping after getting all 8 acorns chapter 2? (it currently only has a looping route (with creature that can't be followed) and a suicidal nothing-to-land-on route)

No it will tell you when chapter 2 starts. There is a solution if you use what you learned ;)

it took me a while, the wind spot felt a bit more narrower than the other two I had encountered.

I will rework that whole idea asap. It's all work in progress and my ideas are a little all over the place sometimes. Feedback is always appreciated!

giving old man the GPS before speaking with him has caused the game to lock up.

I had that bug once, can't reproduce it. Don't know how to fix it ლ(ಥ Д ಥ )ლ

Really cool game! I really like the idle animations of the actors, as it makes the scene feel more alive. The font style is interesting, but maybe a bit hard to read. All in all it looks really good so far! ;)

Thank you! I'll try to improve the font a bit, any letters in particular?

I would look into the alignment of the capital and non-capital letters, it seems like they aren't on the same 'level' / height.

The alignment was intentional to make it stand out, but maybe I need to rethink that design choice ( ͡° ͜ʖ ͡°)